Special effects artists and animators job market in Vermont

Limited local data: at least one local trend covers only 37.17% of this occupation's industry mix. These figures describe the industries with published data. Read each trend alongside its state data coverage.

In short

In QCEW 2026 Q1, the available industry data for Special effects artists and animators in Vermont had -4.0% year-over-year employment change, compared with -0.2% nationally. Establishments changed +2.3%. Average weekly wages in those industries changed +3.4%.

QCEW measures employment, wages and establishments by industry. These figures weight those industry conditions by this occupation’s published industry mix, so they are not direct occupation employment and not a count of current job openings.

-4.0%Industry employmentU.S. -0.2%State data coverage: 37.17%
+2.3%EstablishmentsU.S. +2.8%State data coverage: 37.17%
+3.4%Avg. weekly industry wageU.S. +3.8%State data coverage: 37.17%
10,102Represented establishmentsEstablishments in the industries that employ this occupation, not employers hiring itIndustry mix share 81.7%, separate from the data coverage on the trend cards

Industry employment change over time

Year-over-year change for the industries that employ Special effects artists and animators in Vermont

Every published quarter

BLS does not publish a national quarterly series for this occupation’s industry mix, so only the Vermont series is shown. The U.S. figure on the cards above is the latest quarter benchmark.

Quarterly year-over-year industry employment change for Special effects artists and animators in Vermont, with the published state data coverage for each quarter
QuarterVermontState data coverage
2024 Q2-0.2%100%
2024 Q3-0.1%100%
2024 Q4-0.1% Below coverage floor47.12%
2025 Q1-2.9% Below coverage floor37.17%
2025 Q2-1.1% Below coverage floor46.6%
2025 Q3-2.5% Below coverage floor46.6%
2025 Q4-3.3% Below coverage floor46.6%
2026 Q1-4.0% Below coverage floor37.17%

Industry mix behind this view

Which industries are weighted into this view. Not a ranking of employers or of job quality.

Industries weighted into the local context for Special effects artists and animators in Vermont
Industry groupShare of occupation employmentLocal employment changeEstablishmentsAvg. weekly wage
Information Suppressed by BLS52.3%SuppressedSuppressedSuppressed
Professional and business services28.5%-4.9%10,102$2,125
Leisure and hospitality9.3%Not published2,361$646
Manufacturing3.1%-0.0%1,080$1,539
Private education and health services3.1%-0.5%3,122$1,204
Trade, transportation, and utilities1.6%-2.7%4,464$1,036
QCEW release
QCEW 2026 Q1
Data period
January to March 2026
Release date
Not verified
Industry mix vintage
EP-2025-2035

The feed’s release date for this quarter cannot be verified as a publication date, so it is not presented as one. The data period above is the quarter the figures describe.

QCEW describes the industries that employ this occupation, not the occupation itself. It is not a count of job openings and is not part of the 0-100 Job Market Health score.

How to read this page

QCEW measures employment and wages by industry, not by occupation. We weight those industry conditions using the published industry mix for Special effects artists and animators. These figures describe the industries that employ Special effects artists and animators; they are not direct counts of people working in the occupation or of jobs currently open. This page is not part of the national 0 to 100 Job Market Health score.

Source: BLS QCEW. See the methodology, the national Special effects artists and animators report and about the data.